
BEST OF THE WEEK
What I bought and what I thought, week of October 27
WE3 2
Grant Morrison at his most minimal, as he gives us a pretty much bare-bones (well, for Grant, anyway) story of escaped animals-cum-weapons of mass destruction, then steps back and lets Frank Quitely take over. In this issue (as in the last), Quitely plays around effectively with sequential storytelling, specifically the depiction of synchronous events (kinda like split-screen to the Nth degree), and also manages to "humanize" the protagonists (as opposed to "anthropomorphize", which is far more specific) and make them very sympathetic, even the cat (just like I wouldn't want to be a child in a Stephen King story, neither would I wish to be a cat in a Morrison tale), whose surly disposition is quite understandable. Just like with kids in stories, it's easy to work up sympathy for animals, especially a good ol' houn'dog, a bunny, and a kitty- but it's not so easy to do so with such an oddball twist. So far, so memorable, and perhaps soon to be regarded as among Morrison's (and Quitely's) very best efforts. A
THE LOSERS 17
Further revelations about the ill-fated mission in Iraq that caused our "heroes" to become "Losers" in the first place, plus, we seem to be about to find out what the deal is with the event that haunts silent marksman Cougar. As we've come to expect with this book, crisp dialogue, sharp art. The buzz has died down a bit, but I'm in until the bitter end, or the return of Nick Dragotta. A
PLANETARY 21
If We3 is a tour-de-force for Frank Quitely, then this book, and this issue in particular, is the same for John Cassaday, who gives us an imaginative and involving depiction of Elijah Snow's visit to a scientist/magician/shaman/oracle/something, and his concurrent imbibing of some "magic tea"...and the important revelations that are revealed to him. It's nice to have this book out again on something approaching a regular schedule (even though I've never been one to get bent out of shape about long delays between singles), and it's even nicer to have things of import happening. A
JACK STAFF 6
My how time flies. It was with #6 of the first, black and white, self-published series that I acquired my jones for the work of Paul Grist, and now here we are five years later with another #6, this time in nicely done color. I wish I could say that I was as blown away by this #6 as I was by the first one, but unfortunately this continues the mildly disappointing rut that this book has been in since the color series was launched. The main story features Father-and-son vampire hunters Bramble and Son, two characters I was hoping to see more of, and also involves nominal love-interest-for-Jack Becky Burdock, Vampire Reporter, and taken on its own it's an involving chapter of a much bigger story. So far so good, but then we get a WWII flashback with Jack and the Freedom Fighters (including not-so-good guy Sgt. States, before his true state was revealed), and it's OK but nothing special- seems like it was jammed in so that the title character would make an appearance in his own book; a pointless and puzzling (in more ways than one) interlude with the Q agency and its mysterious operative Helen Morgan, and the first in a series of "Beats" cards, not a series about 50's jazz musicians and writers, but a nifty-but-somewhat-(again)-pointless attempt to give us cards for a game of some sort featuring the Staff cast. Not a terrible idea per se, but maybe it should have been saved for a collection...and who the heck's gonna cut the cards out of their $3.50 investment? Four pages that could have been used to flesh out the Q story, if nothing else. Oh well- I'm still enjoying JS, and it's as cleverly dialogued and drawn as ever. But I wanna be blown away again. A-
ADAM STRANGE 2
The theme for this week seems to be the "artistic showcase". This issue once again brings us the graceful, yet frenetic art of Pascual Ferry...and if we gotta have an issue's worth of swooping and booming and shooting and mouths agape and so on, then please Lord, let'em all be like this one. A-
DAREDEVIL 66
In which we meet former Kingpin Wilson Fisk's predecessor, who has just been released from a long stretch in prison and is a little pissed at DD for sending him up. All the usual Bendis pros and cons apply, and this isn't going to convert any unbelievers. Me, I still have no real problem with his dialogue and I think the notion of showing us Kingpin prior is a good one. Alex Maleev, for his part, gets to demonstrate a little stylistic variety as he draws each longish flashback in a different, yet equally scratchy style- first one kinda Guy Davis in b & w, second one kinda Davis-inked by John Watkiss or Tony Salmons in color. I think he pulls it off nicely. A-
DEMO 11
After the gloom and doom of the last few issues, Brian Wood lightens the tone a lot, and wonder of wonders, he actually gives us a complete story, with no dangling questions, unexplained events, and a complete beginning and complete end! I think I would like this a lot more if I was closer to the age of its characters, but I can certainly understand their motivations, and was amused by many of the verbal jabs they delivered to each other as everything played out. Becky Cloonan once again
goes all manga on us, but it's just fine as she successfully conveys the ambience of a large supermarket in the wee hours. I'm not used to having this reaction after reading Demo- make me think I must have missed something somewhere! A-
SOLO 1
More like duet, or trio, as Tim Sale, an artist whose work repels me as much as it attracts me, gets a whole book to showcase his interpretations of scripts by Darwyn Cooke (far-fetched and silly Catwoman/Batman), Diana Schutz (Meh Supergirl/slash/Young Romance), Jeph Loeb (not-bad, proving perhaps that Superman For All Seasons was no fluke and perhaps should get a sequel), and Brian Azzurello (reads like warmed-over 100 Bullets). He does do writing honors for two short tales, neither of which make much of an impression although the second, "I Concentrate on You" is a bit heart-warming. Sale draws his ass off throughout, so this isn't a waste of your time...but for $4.95 I kinda want a bit more. This looks like a series I'll pick up if I'm a fan of the particular spotlighted artist, and will leave alone when I'm not. Next issue: Richard Corben, whose work is good but doesn't excite me much so it looks like it's incomplete run-city for me! B
JOHN CONSTANTINE: HELLBLAZER 201
Not bad-not great debut for Leo Manco as JC:HB regular artist, as he illos a feels-like-a-inventory-fill-in or a nicked-from-an-old House of Mystery/Secrets Mike Carey story about the fate of some unfortunate lowlives who steal some stuff John has stashed away in a storage building in the city. Predictably, they don't fare too well and John is a minimal presence in his own book. Better days ahead, I hope... C+
Didn't get Daisy Kutter 3 in my holds (hopefully it will show up next week), and I chose not to buy Astro City: A Visitor's Guide- however, my shop's having a sidewalk sale next weekend (25% off everything inside), so I'll probably pick it up then.





















Beware, long-winded ramble about the Beach Boys and me ahead.
Which leads me to 



A1: Atomeka Big Issue: 0 is an anthology featuring quite a mixed bag. First up is Alan Moore's Addams Family meets
Get it? Brick? Top? Red-haired chick? Yeah, I know you do. OK, Totally Bricktop. I'm mostly familiar with Glenn Fabry's work through the many Vertigo covers he's done over the last few years- they're meticulously painted, vivid, and many have been noteworthy- but his interior work, as detailed and frenetic as it may be, pretty much leaves me cold. There's a ©1992 on the inside cover, so that explains the slightly musty smell of the whole concept. In Bricktop, there's a lot of running around, swearing, shooting, crude humor, British slang that I'm totally unfamiliar with, cosmic zapping, never a dull moment- but despite the fact that I think Fabry and writer Chris Smith really, really want you to be charmed by the title heroine, she just doesn't have any endearing (or even interesting, really, shades-inside-at-night thing notwithstanding, which figures in an admittedly funny joke at the end) qualities to cause us to be so, which means that the war is lost before the battle's even half over. This isn't terrible, but it just didn't grab me. C+
The Dave Johnson Sketchbook is pretty much just that, a collection of what seem to be warm-up and prelim sketches by DC Cover artist Johnson, just stuff he had lying around. Over the course of the last few weeks, I've been a little surprised at how unfamiliar most of my esteemed Comics Blogosphereiversal pals are with Johnson's work...but maybe it's just because I've been following it for at least five years now, since I saw a sketch of Batman he did in an issue of Wizard. It was at the end of the 90's, just before the underrated and excellent Rucka/Martinbrough run in Detective Comics, and Johnson was tabbed to tweak the design of Batman's costume...which he did, giving us the black-and-gray Bats with shortish ears, a more...utilitarian utility belt, and for the first time (first time I remember, anyway) giving him practical-looking, heavy-soled industrial style boots, with the thick Doc Marten-type soles. I was blown away by this incredibly cool illo, and when they named Johnson as Detective cover artist, I began to pick them up- with each new issue Johnson gave us a series of innovative cover images- some of the best I'd ever seen. When that gig ran out, he began the still-continuing, often brilliant 100 Bullets covers, and has done a ton of covers since, with only about a half of the Superman: Red Son miniseries showing us what he could do with interiors. Insofar as this particular publication goes, it's as hit-and-miss as most things of this nature are. I like a lot of the character designs he displays- he has a graceful and dynamic way with a pose, and he is excellent with the ladies. Wally Wood-style goofy cartooning (the little fella with the big cyclops eye, who Johnson loves a lot more than many people do, I think) is not really a strength, and while he gives us page after page of technically impressive spaceship designs, I think two or three pages would have been plenty. How much you'll like The Dave Johnson Sketchbook will depend on how much you admire the man's previous work (to state the obvious)- myself, I'm sitting in the choir and Atomeka's preaching right at me. Your mileage may vary. A-.
Finally, another welcome and overdue return of a beloved-by-not-nearly-enough-people 80's character, this time Doc Stearn aka Mr.Monster, whose exploits I used to read back when Eclipse Comics put them out. In Worlds War Two, the Doc takes on evil Martians bent on conquest of Earth, led by Hitler's brain! All sorts of sci-fi and horror films are spoofed: Invaders From Mars, They Saved Hitler's Brain, War of the Worlds (of course), even Tim Burton's not-as-clever-as-it-thinks-it-is Mars Attacks! (as well as the bubblegum cards which provided the inspiration for same), to cite but a few of the smorgasbord of sources. It's fast-paced, frenetic and fun, but it's also a bit overlong and I found myself getting a little impatient before it was over. Nicely illustrated by the team of creator/writer/artist Michael T. Gilbert (has it really been that long since The Wraith?) and inker George Freeman (the 70's Captain Canuck artist, who wound up at Marvel inking a lot of lesser pencillers), who layer on a lot of chaos and visual clutter befitting such a hyperkinetic story- but unfortunately they don't take a lot of pains to give us much period detail in the art. Everything's got sort of a generic, could-be-anytime look about it, and that spoils my enjoyment a bit. Still, this is lively enough to make me hope for more down the road. B+