Showing posts with label scott pilgrim. Show all posts
Showing posts with label scott pilgrim. Show all posts

Monday, February 23, 2009

CONFESSIONS OF A SPINNER RACK JUNKIE.

Here I go again with CONFESSIONS OF A SPINNER RACK JUNKIE, that more-or-less ongoing and often overdue feature in which I write shortish reviews of various works of sequential fiction that I have perused in the interval since the last time I inflicted such reviews upon one and all, or to be specific, the period from approximately February 7 through 21, some of which may even still be on sale at finer comics selling establishments worldwide if you're lucky. Or not, as the case may be.



AGENTS OF ATLAS #1: Where the first miniseries kinda danced around the edges of the Marvel U proper, this one immerses itself fully via a tie-in with this whole "Dark Reign" thing, and manages to emerge unscathed for the most part. So far. And since it is a "Dark Reign" tie-in, we get the obligatory Norman Osborn appearance; he's brought in for a dick-measuring contest with the Atlas corporation which unfolds in interesting fashion, reaffirming Jeff Parker's talent for such. That guy's really on a roll these days. Amusing (for every one but him): the fate of Man-Mountain Marko, a quite obscure 70's Marvel badguy who, to be honest, may be (have been) a major player in all things Marvel U for a decade now, but i wouldn't know because, frankly, I havent been paying attention. The art, by Carlo Pagulayan, Benton Jew (!), and Jason Paz is servicable; it lacks the professional sheen that Leonard Kirk brought to the first miniseries, but it gets the job done and is appealingly, rather than appallingly, raw in spots. Good first step; let's see where it goes from here. A-

BATMAN #686: Well, it's Gaiman, so you know it's fanciful fantasy; using some sort of funeral setting, so divorced from reality that it has a (appropriately enough for the Sandman auteur) dreamlike texture, even though we're told at the beginning it is not- it's a weird mix of events and styles from all aspects of all things Bat: the crude early days, the rootin' tootin Forties, the Camp 60's, the grimmer decades that followed. The whacked-out space-faring Batman tropes of the 50's aren't represented, but this is only issue one of two. We just went through a period in which Morrison was supposed to be doing the very same thing, trying to reconcile all the different aspects of Bat-lore from decades past, a Quixotic undertaking if ever there was one, and while Moz succeeded at some level, Gaiman outdoes him at his own game; this is twice as clear and more interesting than any part of Grant's tenure. I just wish I could discern a point to all this imaginary-story stuff. Neil's fortunate to have artist Andy Kubert along for the ride; although he's just a little too close to this side of Jim Lee and his ilk for my taste, he still has enough spark and imagination to stand out from that pack, and he shows a chamelonic streak here as well; I keep seeing subtle references to other artists' styles- a Kaluta face here, an Eisner perspective there, shades of Gibbons, Adams, and others but never once does he descend into Mike Allred-style imitation. I am intrigued by this in spite of myself; I wish that it wasn't so obtuse, and I wish someone with more poetry and less industry in his soul was illustrating it, but on its own terms it works. It may not be another "Whatever happened to the Man of Tomorrow", like some have suggested, but those don't come along all that often. We'll know more in a month or so. B

THE BOYS #27: Good to have Robertson back, I suppose, but I'm afraid it seems like Grant is stretching this arc out to no apparent good effect; this issue's St. Paddy's Day grousing is earned, I suppose- I can see why it would be galling to true Ireland natives, especially those inclined to be crabby about it, and the gross gag at the end is no less amusing for it, but I really wish Ennis would cut to the chase. B-

B.P.R.D.: THE BLACK GODDESS #2: This storyline rolls on and on, as we at least seem to find out what's been going on with Liz Sherman and precious little else. Good thing I like these characters so much, or I might find myself growing a wee bit impatient with this endless "Impending menace and earth-shattering consequences from frogs under the Earth with skullfaced robots and such" storyline which has been running through this series since 1994 or so. Fortunately, Guy Davis is on hand to make it all look cool. B+

CAPTAIN BRITAIN AND THE MI-13 #10: Reviewed at PopSyndicate.com. A-

FABLES #81: Things keep going from bad to worse for our cast, as the evil Black-clad entity brings death, woe, and destruction upon they heads. The way things are going, I fully expect a guest appearance by Matt Murdock. A-

HAUNTED TANK #'s 2,3: This oddball mix of Topper and Three Kings continues to rumble around in the desert, just like the tanks they're all driving, giving us random skirmishes between US and Iraqi troops- except when ghostly Rebel Col. Jeb Stuart and the easily aggravated black Sgt. Jamal Stuart are having verbal skirmishes of their own. This is too heavy-handed in its message, and much too talky by half- and the dialogue is way too disjointed to really leave an impression, other than a general sort of chaos, almost like an Altman flick- if Altman's writers had no command of the English language. Flint Henry's art strives mightily to hold it all together, and whatever storytelling clarity there is here is due him, I think. I really wish this was sharper, or at least a little less obvious, and I wish it would give us an indication that there's a point coming up- but alas, I don't think one is forthcoming. C

HELLBOY: THE WILD HUNT #3: Nice to see an update on what I'm pretty much convinced is the best, and if not the best the purest Hellboy story to date, "The Corpse", as HB reunites with the baby he rescued from a changeling's fate, relatively unscathed- or is she? Anyway, more than meets the eye with her, I'm sure, but once more Mignola is effectively marshaling dire forces to go up against our hero, and I am looking forward to seeing how all the granly plot threads knit themselves together. If they knit themselves together; I remember the last Hellboy mini after all. Duncan Fregredo once more gives us the best Hellboy that isn't by his creator; There just hasn't been enough of his lively work over the last two decades. A

HEXED #2: We pick up where #1 left off, with our heroine "Lucifer" entering a extradimensional world located in the belly of a corpse in order to steal some kind of mystical object from a pissed-off demonic creature of some kind...and then she spends the rest of the issue talking about it. I like the art, Luci is interesting if a bit derivative, and the intensely bright coloring works OK, but I hope things pick up a bit soon. I'm comped, so I can afford to be patient. Others who pay, I'm not so sure. B+

INCOGNITO #2: Even though there remains a nagging sort of "seen this before" vibe to the whole thing, Brubaker and Phillips are so in sync that they make this, yet another rumination on identity and human nature and so forth as filtered through the prism of superhero and b-movie tropes, seem fresh and involving. I mean, holy crap, Phillips is so good at evoking nuance and subtle personality indicators, just via his linework and shading; I still maintain that he's one of the very best illustrators working in the field today, and has been for a long time now. A-

INVINCIBLE IRON MAN #10: After reading and reviewing #9, I got kinda curious about what was going to happen next. We're still Dark Reigning, so Norman Osborn continues to twirl his figurative moustache, Stark is still striving to get rid of everything and get away, Pepper Potts is left to oversee the dissolution of the whole Stark Industries thing, and this Maria Hill person gets her smoove on with the still-dashing Mr. Stark. Oh, and we get Iron Person armor with tits. This isn't as compelling as some Marvels I've been reading lately, but it does work on a TV series, Lost/24/Heroes kind of level. B-

JERSEY GODS #1: It's as if the Kevin Smith of Clerks and Mallrats collaborated with Jack Kirby on yet another pseudo-mythological Grand Sweeping Epic, but that makes this sound heavier than I intend; it's played light all the way as we meet a young Jersey lady who has terrible luck with boyfriends, and gets mixed up with godlike beings from another world who happen to bring their battle to the local mall. This is obviously New Gods and Eternals territory, but it's enjoyable, and in no small part as much fun as it is thanks to the retro-style Dan McDaid art; it's somewhat Kirbyeque, perhaps reminiscent of some of Darwyn Cooke's attempts at replicating the advertising art of a half-century ago, but that's not really accurate either; regardless, it's quite good and brings this somewhat 3/4 baked concept fully to life. Well worth checking out, says I. A-

PATSY WALKER: HELLCAT #5: Kathryn Immonen frustrates me to the very end on this; after the relatively straightforward #4, she gets a bit scattershot again in the finale- but thankfully doesn't devolve into the chaos of the middle of the run. It's as if she had 12 issues' worth of story (and she probably does, no doubt) but felt as if she had to cram it into five because she would never get any more, and I guess looking at it realistically that's not unreasonable. Still, as a whole, it was a lively, sometimes dodgy read, and it was really enhanced by Dave LaFuente's appealing art and John Rauch's candy-coated colors. I sincerely hope we get more. B+

SANDMAN: THE DREAM HUNTERS #4: A nice tale, with a mostly-satisfying but not especially happy ending, most notable for being brought to life by the as always unique and completely brilliant illustration style of P. Craig Russell, one of the few artists that automatically makes a project worthwhile just because he's involved. A

SOLOMON KANE #5: The appropriately-enough-apocalyptic grand finale, which ends with lots of demon-killin' and fire and stuff. I think Scott Allie really did a good job on Kane's difficult-to-pin-down personality, and I hope that we get many sequels from his pen. Or keyboard. Or whatever. That said, I hope we get many sequels by some other artist; while this Mario Guevara guy was able to bring a crude sort of kineticism to his action scenes, I thought his linework looked scratchy and his figures were inconsistent. Looking forward to the trade collection. A-

SCALPED #25: We're in Ocean's territory in some ways, as a new player (in several manners of speaking) comes to town, to hit Red Crow's casino. I don't think this will end like any Ocean's flick, be it with Frank & Dean & Sammy, or Clooney & Pitt. This particular hustler seems to have some deep mental issues, which manifest themselves over the course of the narrative, and make for some involving, tense reading at times. Aaron and Guera, like Brubaker & Phillips above, are locked in right now and this is the first chapter in what I'm sure will be another excellent, if not particularly pleasant, storyline. A

SCOTT PILGRIM VS THE UNIVERSE: VOL 5: As always, a mile wide and an inch deep, as much Twentysomething relationship drama as it is anything else, and of course NOTHING IN THE WORLD is more important to Twentysomethings than their relationships, unless it's their video games- or so you'd think from nearly every single effing thing you read or see about them. But the not-so-secret weapon, this way this whole thing is redeemed, is by the enthusiastically creative way that O'Malley presents his weird mix of soap, video games, manga/anime cliches, and of course rock band shenanigans; it's so loopy and cheerful (even when the events depicted aren't so much), all drawn in his increasingly confident (bet he's wondering when critics will think he's become accomplished) and unique, ever-so-oddball drawing style that the reader is immediately disarmed and can't help but get caught up in it all. This edition is mostly setup for next issue's grande finale; it's a bit downbeat as well but not excessively so- there's still a lot of action and some humor mixed in with all the "Is you is or is you ain't my woman" stuff. A-

TINY TITANS #13: Aw yeah. Cute. A-

VIXEN: RETURN OF THE LION #5: By no means do I think Willow Wilson is a poor scripter, but this has been as enervatingly by-the-numbers as anything I've ever read, completely devoid of anything that could be interpreted as fresh, different, or unexpected. The bad guys get beat, our heroine reaffirms that yes, The Power Was Inside Her All Along, and she proves herself to the Justice League once more. Cut, print, wrap. The art is as generic as the script, and altogether this is a thoroughly competent, completely unchallenging experience, livened only by Josh Middleton's covers, which have been uniformly excellent and display the spark which this pro forma character spotlight/license perpetuation so desperately lacks. C-

Tuesday, December 25, 2007

CONFESSIONS OF A SPINNER RACK JUNKIE: THE GARGANTUAN MONSTER HEAD-CRUSHING YEAR-END REVIEW BLOWOUT EPISODE!!!




Well, here we go again. This is going to be my big 2007 catch-up review post, in which I write a line or two about the comics I've read since the last time I reviewed comics sometime back in October. Some of these, I'll have more to say than others; if you want in-depth insight go read Jog. Does this mean I'll be doing this on a regular basis again? Probably maybe definitely. Either way, remember, I never said I was going away forever- I just wanted to take a break, and I have. Also coming before the end of the year, a best of 2007 list- nobody does THOSE, now do they? Anyway, without any further ado...

100 BULLETS #86: The Standard Review: Another well-done issue what will engage the already engaged, baffle the uninitiated, and even baffle the initiated upon occasion. I think I'll just cut and paste this review for the next 14 issues. A-

ALL-STAR SUPERMAN #9 Generally, the quality level of A-SS has been high, but occasionally Grant and Frank have dropped a stinker on us, and none so pungent as this puzzling episode, which seems to be missing pages in the middle- otherwise how to explain the abrupt and offputting shift in the central concept and the hasty resolution? And while I think Quitely is one of the best there is these days, and laud his intent to draw realistic superhero costumes, is it necessary to draw Supes' costume so baggy and ill-fitting? Better than just looking like lines drawn on paper, but he looks so sad-sack that the effect is amusing rather than inspiring, and I still think Supes oughtta be a little inspiring, call me old-fashioned. Frank, get thee to a Gray Morrow art book forthwith. He's someone who knew how to draw realistic superpeople. C+

AMERICAN VIRGIN #20, 21: Figures- just as this gets interesting, it gets canceled. Despite still dancing all around a real defining point for the series as a whole, it's been rewarding on a "what happens to whom and why" basis for those of us who have been along since the beginning, and I would imagine puzzling to those who haven't. One thing remains constantly good, and that's Becky Cloonan's art, nicely inked for the last few issues by Jim Rugg. B+

THE ATHEIST #4 Remember this? Don't blame you if you don't- it's only been about a year and eight months since #3 came out. Guess artist John McCrea (no doubt burdened with higher profile and better paying gigs) was the reason for the delay because this concluding issue has a different (not bad, better than McCrea in places) illustrator on board, and against all odds is gripping and solid. Writer Phil Hester is to be commended for remaining true to his character- we knew had the potential to be as matter of fact hardcore as this issue's resolution necessitates, and he does not disappoint, making him all the more interesting because of it. I, for one, hope to see further stories...but I won't hold my breath. A-

BAT LASH #1: OK, so original co-plotter Sergio Aragones is supposed to be somewhere on board. Perhaps he made a suggestion or two in regards to plot, but if his genial touch is evident anywhere else in this umpteenth wrongheaded attempt to show modern audiences that this Bat Lash character a small group of people loved back in the 60's (myself included) is pretty cool and worthy of wider-spread attention, I don't see it. This is bland, by-the-numbers cowboy stuff, and this Brandvold guy, supposedly some sort of hot-shit western novel writer, brings absolutely none of the wit and panache that Dennis O'Neil did to the character- and it sports some of the most godawful attempts to write Old West slang I've ever read. I mean "Sure as tequila on a bean-eater's breath" and "They ain't gonna know whether to build him a wooden overcoat or toss him into a stew pot" - is he kidding me? And of course, how could we do without that new DC tradition, a potential rape cliffhanger? We've all come so far, haven't we? On art, God bless John Severin- he still has the mojo after all these years, and this looks fine, but his stiff, dry style isn't exactly conducive to bringing out the best in the lackluster script. One reason why Bat was so good in those meager nine issues was the lively, playful art of Nick Cardy, at that's almost a 180 degree shift from Severin. This is not a promising start. In fact, it's quite depressing, something a Bat Lash comic shouldn't be. C-

BIFF BAM POW #1: I wanted to like this a lot more than I did- Evan Dorkin has really become a reliably good storyteller, and the lead character and her world was fun, but there's just something unexciting about the concept itself, or unexciting to me anyway. A misfire, but a mildly entertaining one, and I will always take a chance on a Dorkin (especially in tandem with Sara) project, because odds are that I won't be disappointed. B

B.P.R.D.: KILLING GROUND #3, 4, 5: Speaking of reliable franchises, the whole B.P.R.D. arm of the Hellboy saga rolls right on with this particularly frenzied and bloody chapter, which ended somewhat ambiguously but not disappointingly so. I'm sure they'll get back to it. Oh, and Guy Davis is still a genius, did you know? A-

BRAVE AND THE BOLD #7, 8: The Supergirl/Power Girl teamup was tasty, like cotton candy, and just about as substantial. The Flash/Metamorpho/Doom Patrol teamup was dragged down by the curious decision to rewrite the DP as the Addams Family, but it moved along at a decent clip, so it was fine. Waid writes his ass off, Perez provides his usual claustrophobic, but well-crafted, art job. This comic manages to curious trick of being absolutely inessential, but yet somehow infinitely more enjoyable than the rank and file DC book these days. Just how long they get to walk that tightrope is anybody's guess. B+

CASANOVA #10, 11: Remains clever and inchoate in damn near equal measures. The enthusiasm of the creators is infectious, but too often this just noodles along like a mid-70's Steve Howe eight minute guitar solo, something that I doubt, very strongly, is what Fraction has in mind. B+

CATWOMAN #72, 73: It speaks to DC's collective creative bankruptcy, not to mention the myopia of the Great Unwashed of Fandom, that this title remains (disheartening, but logical, character developments aside) one of DC's very best, but most anonymous and disappointing sales-wise, superhero titles. How much longer can this go on? A-

COURTNEY CRUMRIN AND THE FIRE THIEF'S TALE: It's been too long since we've had a new Courtney story, and it picks up right where the last one left off, with Miss Crumrin and her Uncle Aloysius traveling together. In this story, they end up getting involved with Romanian gypsies and werewolves, and a somewhat novel and definitely dramatic lover's triangle. Great little character moments abound, and the easy resolution option is not taken, which makes this another outstanding chapter in this series. I've been enjoying other Naifeh's other projects such as Death, Jr., written by Gary Whitta, and his own Barrie-oque fantasy Polly and the Pirates, but it's on Courtney that his talents shine most brightly. One odd thing about Naifeh's otherwise evocative and nicely inked art: are you familiar with the method by which many cartoonists check their art- by holding it up to the light backwards, enabling the artist to see anatomy and perspective mistakes better? When one does this, even though these things may be correct, the figures themselves look oddly slanted when reversed. Naifeh's work often looks like that to me, even when viewed from the front. Pardon my digression. A

CRIMINAL #10: Criminal remains a solid, mature, thoughtful work by two creators at the top of their game, and the latest arc was no exception as this issue's resolution was as satisfying as it was resonant, in keeping with the characters and their backgrounds. Sometimes I wish it was a little less staid and resolutely ordinary (sometimes excellence in craftsmanship only goes so far), something I could say about the whole Noir genre, in prose, film or comics...but that's just the contrarian in me. A

DAREDEVIL #101, 102, DAREDEVIL ANNUAL #1: The misery parade continues for ol' Hornhead, and although the dramatics are well done it's becoming a drag to read. As a kid whose early collection included V1 #6, as well as the Marvel Tales reprint of this, I like what Ed's doing with Mr. Fear, and I was happy to see the Enforcers return too. As it has for most of Brubaker and Lark/Gaudiano's tenure, this remains a solid A-. But the hobgoblins of consistency are beginning to make themselves known.

DMZ #24, 25: The last couple of issues have seen Brian Wood spending (marking?) time with single-story examinations of some of the peripheral players in the saga as a whole. Regular artist Burchielli is on board for #24's look at terrorist pawn Amina, and his style gets looser and looser. Some good dramatics get it over. #25 features Danijel Zezelj, last seen on the AWOL Desolation Jones, and his stark, sketchy, expressionistic style makes its tale of the Godfatheresque "Ghost Protector of Chinatown", merely named "Wilson" very compelling. 25 issues in, the time seems to be right for this sort of horizon-broadening, but it also unfortunately causes my admittedly tentative interest to wander a bit. Those who may be harder of core about this series won't understand what I'm talking about. B+

DOKTOR SLEEPLESS #3: OK as far as it goes, but despite an occasional clever quip this reads like Ellis on autopilot. I don't care for the art at all- it's too stiff and clumsy. Unfortunately, finding a distinctive and sympathetic collaborator isn't high on Ellis' priority list; when paired with a Williams or Cassaday, he's often magic. When paired with lesser talents, he becomes quite ordinary, no matter how many "mad ideas" he borrows from Metafilter or Boing Boing. C+

FABLES #66, 67, 68: Fables continues to be one of the more enjoyable reads out there, and now that I've gotten used to the art, which is impeccably designed but bland in style, it has become one of the few books I look forward to reading. The latest storyline, in which former Mundy world janitor "Flycatcher" (the Frog Prince, get it) goes into the enemy kingdom via the Land of the Dead and becomes a major irritant to the enemy has been one of the best arcs yet. A-

FAKER #4, 5: As I said last time, this would have been better served as part of an SF anthology title- as is, Carey and (most dismayingly) Jock seem to be sleepwalking and the concept is derivative and blah. Barring a bravura finish, this has been a disappointment. C+

GREEN ARROW: YEAR ONE #6: I suspect this meant more to old diehard Losers fans than the aficionados of 52 and the like. Despite borrowing a little too much from James Bond movies, this wasn't bad overall and had me liking a character I've been mostly indifferent to for 40 plus years. B+

GLISTER #2: This one's a little more imaginative than issue #1 and a tad less fey and cutesy, but it's still awfully precious and Watson's newish scratchy-line art style just doesn't satisfy my eye like it oughtta. If you like cutesy-poo stories about precocious kids, illustrated in faux-1950's children's book fashion but by someone who apparently needs to clean out his nibs and brushes, then by all means have at it. B-

HATE ANNUAL #7: Bagge's decision to have Buddy Bradley dress up like some demented 1960's Saturday morning local TV kiddie show host remains a puzzler and smacks of goofy-for-goofy's sake and therefore grates, but the lead story is the best Buddy tale I've read in a long time. Bat Boy loses something, to me anyway, when I don't read it while waiting in line at the grocery store, and the other reruns of his work in other venues doesn't leave much of an impression. 1994 seems like a million years ago, doesn't it? B-

HAWAIIAN DICK: SCREAMING BLACK THUNDER #1: New artist Scott (Northwest Passage) Chantler comes on board in the latest iteration of what has to be the absolute best private eye-set-in-Hawaii series in the history of comics, and he acquits himself very well in the first chapter, which involves the clever idea (not necessarily original, mind you, but in this setting...) of ghosts of WWII Japanese aviators that are apparently haunting a group of aerial daredevils that Byrd has befriended. Original artist Steven Griffin contributes art to a nifty backup story featuring Girl Friday Kahami. So far so good. A-

HIGHWAYMEN #5: The poster child for the fucked-up comics climate these days ended on a fairly high note, and was resolved in fine fashion. Don't know what could have made this more noteworthy; a different artist, with a more dynamic, less derivative style might have helped, at least on the covers anyway...oh well. I'd like to see more, but I won't stand on one leg waiting. B

HELLBLAZER #237, 238: Diggle made a misstep in #237, giving us something which never fails to irritate your humble scribe: The resolution that isn't, not yet. Still, I like the villains the Diggle's cooked up to plague our John, and he still is doing a wonderful job of keeping him in character. But none of this is especially gripping reading, and I can't exactly say why. Guess it's just me. B+

HELLBOY: DARKNESS CALLS #6: Storywise, this is pretty standard Mignola Hellboy stuff, full of gnomes and witches and fairies and big pighead monsters, all standing around calmly and making terse pronouncements. In fact, my biggest quibble with this otherwise outstanding miniseries is that there was a definite air of seen-this-hit-that throughout. Saving grace: getting Duncan Fregredo to do the art chores- he remained true to the whole established Hellboy ethos throughout, while deftly working in his usual dynamic perspective and anatomy. In the hands of lesser talents, this could have been a disaster. A-

IRON MAN: ENTER THE MANDARIN #3: You know, this is a stylish and damn smart little series- Casey's script doesn't betray how padded it is, thanks to some nifty character work that makes someone who remembers back in the day, before Civil Wars and Bob Layton and even George Tuska, happy. Star of the show here, though, is the dynamic Eric Canete art; it's no looser than it needs to be and really makes the script sing. A-

JLA/HITMAN #2: This and #1 are the best frigging superhero books released by DC in 2007. Or 2006 and 2005, for that matter. From Garth Ennis, oh the irony. What next? A+

JONAH HEX #24, 25: #24 is a freewheeling and lively, but awkwardly constructed and ultimately unsatisfying, Halloween tale that features Bat Lash and El Diablo running afoul of a witch who manages to channel the demonic side of the latter. The art, by one David Michael Beck, is stiff and awkward with an ugly grainy look. #25 unintentionally reminded me of the old song "A Boy Named Sue" as a senior-aged Jonah encounters his estranged son. It's nicely drawn by reliable old pro Russ Heath, whose work always makes me sit up and notice. Heath has lost a little of his dexterity, it seems, but none of his skill. #24: B-; #25: B+

THE IMMORTAL IRON FIST #10: This remains fun in the way that Daredevil apparently can't be, and coherent in the way Casanova apparently doesn't want to be, and must be considered one of the best-ever Pulp/Comics blends ever. Even the rotating backup artists enhance rather than frustrate, and that's a rarity indeed. A.

THE LEAGUE OF EXTRAORDINARY GENTLEMEN: THE BLACK DOSSIER: It's as if Moore thought to himself, "Self, if they thought creating an entire comics line out of scratch and writing each and every title was a titanic act of hubris, then following it up with the metaphysicalities of the final issues of Promethea was more of the same, just wait until I show them how well versed I am in the classics, and how I can bend and twist them to my every whim! Bwah ha ha!" Which is, of course, kinda overstating it a bit but really, this is not just gilding the lily, but it's encrusting the fucker with diamonds and rubies and placing it on display at the Louvre. Loved the first two Gentlemen series, really I did, it reinforced that which did not really need reinforcing: Messire Alan Moore is a clever fella and an imaginative writer. The scene in the final issue, in which the previously reprehensible Mr. Hyde resignedly, yet aggressively, goes primeval on Martian asses, is one of the most appropriate finales I've ever read in a comic book. But Moore isn't really trying to tell much of a story here, and on that score he succeeds- the underlying storyline in this is pretty good for the most part, with smirking takes on James Bond and some clever cameos- I was especially gratified, Avengers (and no, I don't mean Marvel Comics) fan that I am, to see Emma Peel worked into the mix. But the problem is yet another non-resolution resolution; Moore is content to have his protagonists escape into some sort of convoluted Never-Never Land, presumably to be seen again at some point in the future but a little annoying when considering how much the faithful punters have gone through to experience the latest from the Guru himself. Not quite good-faith bargaining. Of course, admirers will counter with the argument that all the peripheral stuff, all the homages and pastiches of Tijuana Bibles, the overlong and overwrought saga of Orlando, and (the especially ghastly) Kerouac/Ginsburg section and such is of such high quality and therefore an enhancement of the complete package...and while I agree to a point, like I said, much of the text pieces are a real slog to get through (I don't think I'll ever be able to read the aforementioned Ginsburg "homage" in this lifetime), and the Kevin O'Neill art is only effective on this stuff up to a point. And at this point I'll give it up to Mr. O'Neill; frankly, I don't find his art style pleasing, never have, but I completely admire his dedication and craft and storytelling chops. So, to sum, as always I'm as put off by yet admiring of, in equal measures, Moore's apparent need to remind us these days how well-read and esoteric he is and salute Mr. O'Neill for making it all work as well it does. I don't think this is a success by any means, but neither do I wish I had my money back, and I guess that makes this a qualified success. But it won't make my best of 2007 list. B

LOBSTER JOHNSON: THE IRON PROMETHEUS #2, 3, 4: I love Hellboy and the assorted spinoffs, but Lobster Johnson, that Pulp magazine pastiche, has never seemed all that clever or even necessary- it's as if Mike wanted to do a Pulp hero a la the Shadow, Doc Savage, or the Avenger so bad that he couldn't help himself- he just had to drop Johnson in the middle of his most popular book, no matter how incongruous he was. And this miniseries has defied my every attempt to warm up to it- it's decently illustrated by Jason Armstrong, channeling Guy Davis for all he's worth- but the story is just to cluttered and haphazardly constructed, and just plain old doesn't make a whole lot of sense. Maybe it will all be tied up in #5 to my satisfaction, who knows. Not holding my breath. C+

MEAT CAKE #16: That Dame Darcy, she's a national treasure, the horny Grandma Moses of her g-g-generation. A-

METAL MEN #3, 4: This looks bright and shiny in its mangaesque pretensions, but it is simply too muddled and overscripted for me to stay interested, so I intend to drop it after #5, my next pre-ordered issue. I like that new Copper robot, though. C+

MIDDLEMAN VOL 3: THE THIRD VOLUME INESCAPABILITY: Threatens to drown in a deluge of jokey, hamfisted pop-culture references, but the characterization and a couple of nifty twists save the day. And of course, artist Les McLaine makes it all look great with his deft style. This still has a ways to go before wearing out its welcome, but I sure didn't enjoy this one as much as I did the previous two miniseries. B+

NORTHLANDERS #1: Even though the dialogue is nowhere near as hightoned, and there are echoes of Hamlet and dare I say The Saga of the Viking Women and Their Voyage to the Waters of the Great Sea Serpent contained therein, this postmodern Viking saga seems to be trying to do for the Norsemen what Deadwood did for cowboys (and thugs, whores and politicians), which is to say elevate the genre (if that's what it is) above the cliche and make something out of it that today's twentysomethings can read and not smirk as they do so. It certainly helps that (yet another- what, do they genetically breed new artists these days?) newcomer Davide Gianfelice is able to illustrate the mud, the blood and the mead with style, even though I wish it was a bit less fussy and a little more propulsive. Of course, it's way too early to make a definitive judgment about how good this may or may not be- much will hinge, I do believe, on how much charisma and reader identification Wood can wring out of his lead- and right now, he comes across as hard to like, not the first impression I'd think he wants. Anyway, we shall see what we will see. A-

OMEGA THE UNKNOWN #3: I don't know if anybody's paying attention, but this has become, against all odds, a very interesting read. Having not read the original (as I said when reviewing this months ago), I'm not sure how much this is deviating from the Gerber version by now, but I like the dry tone and real-scanning dialogue, aided by Faryl Dalrymple's deadpan anti-Kirby Marvel House Style art. It's not very often that a revisiting of an older comic series surpasses the original, but we just might have a winner here. Stay tuned. A-

POWERS #26, 27: The book that Bendis seems to care about suffers a little from his deliberate approach, but when things do happen, they have weight and resonance and goose the story further on. After all this time, I still care about Deena and Christian and what's going to happen to them, and therefore I keep reading. The art definitely helps- Oeming's streamlined style sometimes gets away from him and chaos ensues, but in terms of mood and expression, he is first rate. A-

THE RIDE: HALLOWEEN SPECIAL; Murky and unpleasant ripoff of both Tarantino and John Carpenter (or Tobe Hooper, even). The Ride series so far has been a guilty pleasure, but this just made me feel guilty for spending good money on it. C

SCOTT PILGRIM VOL 4: SCOTT PILGRIM GETS IT TOGETHER: By now, I'd imagine most people have made up their mind about the Scott Pilgrim series- I'm far from the target demographic, I would think, but I've always had a soft spot for imaginative, fun comics that have that certain je'nais se quis and as far as I'm concerned Scott certainly fills that bill. O'Malley's unusual art style is very expressive and easy on the eyes, and I believe he's really improving as a storyteller as well, really coming into his own. I wish that Scott's circle of friends could convince me of why they continue to hang out together, and I wish Scott wasn't such a clueless dumbass as much as he seems to be, but those are minor quibbles and Scott Pilgrim remains a must-read as far as I'm concerned. A

SHANNA THE SHE-DEVIL: SURVIVAL OF THE FITTEST #3, 4: This should have been good, in a trash-cinema kinda way, but it was just dull, silly, and felt padded-out. The Daughters of the Dragon team of Graymiotti and Khari Evans (some really dodgy anatomy this time, Khari, especially on Shanna) proved once more that lightning rarely strikes twice. C-

UNCLE SAM AND THE FREEDOM FIGHTERS #2, 3: There's just no charm or excitement here, like most of DC's offerings these days, but it's hard to say what the problem is exactly. It uses Grant's 7 Soldiers: Spawn of Frankenstein concept as its springboard, just like the previous series, and that's far from the worst idea they could use; but with the exception of Uncle Sam, nobody is half as interesting as they were before. Perhaps it's just as simple as the artist change; Renato Arlem's sloppy cut-and-pasting isn't as easy on the eye as Daniel Acuna's airbrushed sheen. The first series (which I liked, overall) rambled, climaxed too many times, and really could have stood to have been six issues instead of eight, but this one just seems too deliberately paced and unfocused somehow, as if they're literally making it up as they go along...and my patience wears thin quickly these days so I think I will just stop here before anymore time and money are spent. C

WILL EISNER'S THE SPIRIT #11: The grande finale of issue #9, which read a little better- nothing about this issue (why was the totally irrelevant #10 sandwiched in between? Deadline issues?) works very well at all. The straight-up horror elements clash incongruously with the cotton-candy Timm-inspired cartoonishness of Cooke's style, the out-of-nowhere Ellen Dolan ex-boyfriend plot resolver seems random and arbitrary, as well as a sop thrown to gay readers; and why exactly did Ebony drive his cab off the bridge? Eisner and his collaborators, while never averse to the occasional fantastical tale, never bothered with grim goings-on like this, and once more he's proven correct in his (and their) convictions. Of course, it's all gorgeously illustrated, and often that's enough for me, but not even the art can make this palatable. C+

WORLD OF WARCRAFT #1: I'm probably the least qualified person to judge how successful this is at what it's intended to do- in essence, pique the potential reading interest of the legion of World of Warcraft gamers. All I know about WoW is that my son spends a lot of time playing it, and if he lived at home I would have solicited his opinion. There's first-class talent involved; Walt Simonson is the writer, and while he's never been the writer that he is the illustrator he has a no-frills, solid style. Sandra Hope is an experienced inker, whose specialty is inking the pseudomanga stylings of the likes of Humberto Ramos, and new-to-me penciller Ludo Lullabi (say what now?) is right in that stylistic ballpark. Despite the talent involved, it struck me, after I read it, as generic Tolkienesque swords vs. big ugly Orcish creatures and unknown/undetermined sorcery type stuff, the likes of which we've all read before and got tired of at about the same time we bacame of legal drinking age. But this may be an advantage to the gamer who picks this up out of curiosity and is gratified to see that it remains faithful to the subject matter. So all I can do is shrug my shoulders and tell you I've seen worse, and I've seen better, and make up your own mind- it won't burn you if you attempt to pick it up and read it. C+

OK, that is all for now. Thanks for your patience, and comments are always welcome. Tell your friends! "Oh crap, he's doing it again..."

Coming in the next couple of days, my TOP 12 of 2007, and I'll include LUCHA LIBRE 2 and SUPER SPY in my next Spinner Rack Junkie, up in the next two weeks!

Friday, June 09, 2006

Just when you thought it was safe to surf the Comics Blogosphere wave...it's THE BACARDI SHOW NEW COMICS REVUE!
What I purchasated and what I...what I...cogitated, May 22-June 8- and some may still be available in stores!



SCOTT PILGRIM AND THE INFINITE SADNESS Vol. 3
S/A: Bryan Lee O'Malley. (Oni Press, $11.95)

Ah, it is finally among us. Someday, aging hipsters everywhere will be able to sit in the park and say to each other "Where were you when Scott Pilgrim and the Infinite Sadness came out? Why, I remember as if it was only yesterday!" I can think of few books in recent memory that have been more anticipated at such a high level. And the good news is, it's mostly worth the wait- especially if you liked the first two chapters, because it's of a kind with them as O'Malley puts all his young characters through the same bizarre paces in their one-foot-in-reality, one-foot-in-geek-culture-paradise world. It works so well because it dares to zig when you think it's going to zag- Mal switches from a reminisce (by Ramona, about one of the seven evil boyfriends that our hero must face to win her love) grounded in the here and now to showing said boyfriend flying up to the Moon and punching a hole in it to prove his devotion, all with a straight face and the merest suggestion of a wink as he does so. And this willingness to be playful in his narrative is what makes these books, I believe, so enjoyable and just plain ol' fun- you never know what's going to happen next, and it's presented so skillfully and without pretense that you can't help but enjoy it. It's not flawless- sometimes he skips from scene to scene a little abruptly, and once or twice I thought that perhaps some of those scenes should have been played out to some sort of logical conclusion- but obviously logic and linearity aren't really a priority with what he's trying to do. And he's doing it pretty darn well, if you ask me. A-


WONDERLAND 1
S: Tommy Kovack; A: Sonny Liew. (Slave Labor Graphics/Disney, $3.50)

Here's a great example of how outstanding art can make even the most lackluster comics scripts better. Story-wise, this is a pleasant enough but utterly unremarkable account of a young Wonderland cleaning-girl (herself a fanatical clean-freak, apparently, almost OCD) who has to deal with the aftermath of Alice's recent sojourn in the Disney version of Carroll's world. Seems that Tweedledee and Tweedledum have accused the White Rabbit of treason to the head-cutting Queen of Hearts, and the cleaning girl (Named Mary Ann) gets implicated by being at the Rabbit's house at the time the accusations are made. Decent idea, lackluster execution- but this is where Sonny Liew steps in and makes a silk purse out of this particular sow's ear by providing some amazingly expressive and imaginative visuals, full of vigor and fun- and it elevates the whole comic into the realm of something special in the process. I've always thought, from the first time I saw his work over Marc Hempel's pencils on My Faith in Frankie, that Liew was a talent to watch- and here he proves it. A-

TALENT 1
S: Christopher Golden, Tom Sniegoski; A: Paul Azaceta (Boom! Studios, $3.99)

Most people are comparing this to Lost, which I don't watch so I'll have to take their word for that- I?m reminded more of an earlier attempt at weird thriller-type TV called John Doe. Like Doe, we have a fellow who emerges from a catastrophe displaying supernormal abilities- in this case, a man survives 12 hours underwater in a downed aircraft (but of course, we know that something happened which got him out of there until he was discovered) and soon thereafter realizes that he's suddenly developed extra-sensory abilities, not only channeling the memories of his flight-mates on the ill-fated airplane, but also those of an federal investigator named Krause, who suspects him of terrorism but also reports to a sinister Santa Claus lookalike Cardinal, who wants him dead so that his story won't be interpreted as a miracle. You remember, just like Stigmata. So while this all has its definite precedents, it is assembled skillfully and I believe that this will be an interesting mystery to unravel over the course of the next few issues. I like Azaceta's artwork here as well- it's the spitting image of work by John Paul (Wintermen) Leon or Tommy Lee (The Question) Edwards, and that's a style I like. Another strong offering from the Boom!ers. Update 6/9: And now I see where this property's rights have been obtained by Universal Pictures. Saw that one coming a mile away...A-

BLUESMAN BOOK ONE
S: Rob Vollmar; A: Pablo G. Callejo (NBM, $8.95)

I was happy for the opportunity to finally get up to speed on this series, having read book two first. Many of the plot threads which had kinda eluded me before made a lot more sense, and enhanced my appreciation of the situation, which is dire indeed for titular bluesguy Lem Taylor. Vollmar does a great job of establishing the personalities of not only Lem, but his partner "Ironwood" Malcott, and it gives this chapter's violent climax a lot more resonance- it's not easy to make the reader care about characters so early in the narrative, and even having read the next chapter already I was shocked by what happened. I still have the same reservations about the art, however; Callejo strives for a Crumbian look and feel, but his character drawings are a little too crude and cartoonish, and it undermines a lot of the drama that Vollmar's trying to get across- plus it still bugs me that he draws and shades his caucasians almost exactly the same as he does everybody else, and it takes me right out of the flow when I have to stop and figure out who's who and what's what. In a story which is in a large measure about race relations, this is a serious disadvantage, I would think. It's not such a problem in book one, simply because there aren't as many whites...plus no one else seems to be having this problem, so I guess you can take it as you will. Anyway, while Callejo's art is a distraction, it's still strong enough in a storytelling sense that it doesn't sabotage Vollmar's intent. Make no mistake- while flawed, this is still an engrossing read and I look forward to the next book in the series. A-

SURROGATES 5
S: Robert Venditti; A: Brett Weldele (Top Shelf, $2.95)

I'm a little late with this one, I know- I was hoping to get a comp from Top Shelf, and when I didn't, I almost forgot about it until I ran across a copy for a buck at my comics shop. Glad I did- I was very impressed by the first four issues, and was really looking forward to the conclusion...and I wasn't disappointed. A really sharp and smart look at a number of things including human nature and overdependence on technology, all dressed up in Philip Dick pajamas. And wonder of wonders, Venditti gives us a somewhat ambiguous ending that really worked. I also liked the sloppy but solid art by Weldele; reminiscent of the likes of Mazzuchelli or Von Eeden, with a hint of retro Krigstein. I hope, if you weren't getting the singles, that you'll get the upcoming trade. You won't be sorry. A

SECOND WAVE: WAR OF THE WORLDS 3
S: Michael Alan Nelson; A: Chee. (Boom! $2.99)

I'm sorry, but even though I know many of my comics blogosphere brethren are a lot more favorably disposed towards this umpteenth rehash of Welles' story, I just can't get with the program. Survivors of the Martian attack trudge along on a drearily gray journey to some destination (which, if it was mentioned, I've forgotten) and have intermittent violent encounters with big sterile plastic-looking Martians, and of course a lot of interpersonal soap-operatics when they're not. I find this tedious and uninvolving, and that's something that's thankfully been rare in Boom! offerings so far. C

HERO SQUARED 1
S: Keith Giffen, J.M. DeMatteis; A: Joe Abraham (Boom!, $3.99)

Even though this is mostly made up of talk talk talk talk talk and more talk, at least it's witty, interesting talk as only Giffen and DeMatteis can provide, which kinda makes it jarring when we get about four silent pages at the end...but hey, it's OK- they're just showing that they have more than one color in their crayon box. This remains an outstanding, entertaining series, surely the flagship of the Boom! fleet. A-

MANIFEST ETERNITY 1
S: Scott Lobdell; A: Dustin Nguyen (DC/Wildstorm, $2.99)

Fair-to-middling space opera, striving for a Battlestar Galactica vibe, sporting poor dialogue by Lobdell and sloppy, confusing art by Nguyen, who apparently can't get enough of that Photoshop filters palette. There are some interesting characters buried somewhere within, and as space operas go this certainly seems like it's ambitious enough...but the execution leaves a lot to be desired. Hopefully it will get better soon. Never again do I want to hear my distinguished senior military protagonist say "We am what we am what we am" again...and I never want to hear, read, whatever, the word "jackcrud" from anyone. C+

SECRET SIX 1
S: Gail Simone; A: Brad Walker, Jimmy Palmiotti. (DC, $2.99)

As the saying goes, books cannot be judged by their covers, and here's proof positive. I kinda got suckered in by the first advance cover DC released; it looked distinctive and energetic, probably because (in what I suppose was a printing mistake) it was presented in reversed-out fashion, which actually enhanced its appeal. I pre-ordered based on that cover, and because I had read lots of good word-of-mouth around the Blogosphereiverse for this title's predecessor, Villains United- another Infinity spinoff which I declined to partake of. Plus, I had also managed to avoid the entire written career of Gail Simone, except for the Killer Princesses miniseries several years ago (I didn't like it, although Lea Hernandez' art was good) and I figured I was due to see what she was bringing to the table that had all the fanboys and girls raving. I soon discovered that what she brings to this picnic is McDonald's hamburgers. And not Quarter Pounders or Big Macs, either, but the basic generic burger, with cheese. This is product, pure and simple- slick and designed to appeal to the lowest-common-denominator, with no fanbuttons left unpunched. No room for spontaneity or cleverness; we have bad guys and badder guys to introduce and set in their places so they can fight and snark and do all the things that mainstream modern spandex comic book characters are supposed to do. It's efficient but uninspired- and while I can see why less demanding readers might embrace this as comfort food (I'm guilty of this with Manhunter, I fear), it just made me weary. Not helping is penciller Walker, who strives earnestly for a Tim Sale-via-Rags Morales look (which is the apparent house style DC wants these days) but doesn't have the chops to do anything but give us blandness. It's not that these creators don't have talent, and I'm sure they're convinced that they're turning out good comics...but I'm afraid that my idea of good comics and this are very different. This is one Secret that probably shouldn't be shared. C-

BUCKAROO BANZAI 1
S: Earl MacRauch, Joe Gentile; A: Steven Thompson, Keith Williams. (Moonstone, $3.50)

Urgh. I'd rather take one of those little critters that Red Lectroids spit out right in my face than read this again. Between Gentile's hamfisted attempt to replicate the cockeyed MacRauch dialogue style and the convoluted plot which makes the film's look a masterpiece of clarity, along with the clumsy, stiff, wannabe-Steranko (but not even Gulacy or Gene Day level) illustration, this fails in almost every way. A real disappointment (not that I was expecting much), and I can't imagine even hardcore desperate-for-more-Buckaroo Blue Blazers (like me) embracing this. D

X-STATIX PRESENTS DEADGIRL 5
S: Pete Milligan; A: Nick Dragotta, Mike Allred (Marvel, $2.99)

Really, if you think about it, endings have never been Milligan's strong suit...and this is no exception. Too pat and regrettably resolved by a standard comicbook punch-'em-up, the disappointment is that we were set up to expect something better. Not that this is terrible as a whole, mind you- there was still wit and cleverness to be found, and I was happy to see Doc Strange retain his dignity at the end of the day. While this may have settled for a honorable mention on the best-of '06 list, I enjoyed this mightily and hope Marvel can continue to find space in their schedule for the likes of this and Nextwave- stories which manage to mix adventure with humor, unencumbered by stagnating and hidebound continuity concerns. Aah, who am I kidding- this and Nextwave together probably won't sell half as much as the worst-selling Civil War issue. A- Entire series: A-.

More later! Including Tag 1, Middle Man Vol. 2 4, Wasteland 1, Nextwave: Agents of H.A.R.M. 5, and more.